HipMaestro wrote...
The part I'm NOT following in this topic is what is trying to be achieved besides getting the container item to perform an action like switch an equipped item or cast a spell.
OP, are you trying to get a single quick slot to perform different actions dependant on a variable setting? This seems somewhat reminiscent to that fast cast rod that queues multiple buffs with a single click on a quick slot.
The item he is working with Is an Item that is a container that also has usable Item properties added to it.
I am in the same boat as Wiz on this one, I have never made such an item. In fact you can't make such an item without making changes to Baseitems.2da. Standard bioware item containers do not allow usable item Properties to be added to them.
When the OP made such 2da changes and created the Item, he found that when the item was added to a quick slot that there was no way to change the action of the quick slot away from just opening the item.
Unfortunately do not have much to add to the solution. My guess is that the quick slots are mainly handled by the client and that there is little to nothing you can do from the server's side.
You could try something more along the lines of an item that mimics being a container.
Make a unique power on the item that opens the item for the player.
The unique power would Spawn an invisiable placeable, fill it with the items and Force the PC to open it.
That way you would only have IP on the item and the Bioware Open Item Action will no longer get in the way.
The drawback is that the item will no longer be able to be opened by just clicking on it in the inventory.