I think there is a module switch that you can use to stop them but I can't remember for sure. What I do know that you can try is to open up the default transition script, "nw_g0_transition", and just under the "void main()" and "object oClicker" lines, you can add one line like so:
void main()
{
object oClicker=GetClickingObject();
if (!GetIsPC(oClicker) || !GetIsDM(oClicker))return; object oTarget=GetTransitionTarget(OBJECT_SELF);
I really need to start actually getting back into toolset and building. I'm becoming forgetful.
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