Author Topic: help... monsters follow me across transistions...  (Read 323 times)

Legacy_GrandaddyBonegrinder

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help... monsters follow me across transistions...
« on: May 17, 2012, 09:50:24 pm »


               I sure this must be answered somewhere, but my search attempts have come up empty... ':blush:'

how do I stop monsters from following PCs across tranistions?

I don't really even know where to start

do I need add some script to the
transistions OnClick/OnAreaTransitionClick?

plez someone point me in the right direction..

tks :D

GB

               
               

               
            

Legacy_GhostOfGod

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help... monsters follow me across transistions...
« Reply #1 on: May 18, 2012, 09:06:42 am »


               I think there is a module switch that you can use to stop them but I can't remember for sure. What I do know that you can try is to open up the default transition script, "nw_g0_transition", and just under the "void main()" and "object oClicker" lines, you can add one line like so:

void main()
{
    object oClicker=GetClickingObject();
    if (!GetIsPC(oClicker) || !GetIsDM(oClicker))return;
    object oTarget=GetTransitionTarget(OBJECT_SELF);


I really need to start actually getting back into toolset and building. I'm becoming forgetful. '<img'>
               
               

               
            

Legacy_GrandaddyBonegrinder

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help... monsters follow me across transistions...
« Reply #2 on: May 18, 2012, 11:15:03 am »


               thank you very much... I'll give it a go '<img'>
               
               

               
            

Legacy_Lightfoot8

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help... monsters follow me across transistions...
« Reply #3 on: May 18, 2012, 09:56:07 pm »


               nw_g0_tranpconly
               
               

               
            

Legacy_GrandaddyBonegrinder

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help... monsters follow me across transistions...
« Reply #4 on: May 19, 2012, 01:02:39 am »


               ah ha ':devil:'

I knew it must exist...

thank you scragley one '<img'>