I've ran into a Divide By 0 error in Acid Fog © script (nw_s0_acidfog_c) <<I think that's the name not sure..
I'm positive that the problem either comes from how the Caster Level is Calcualted or somewhere else...
But before I start posting long includes to look over, let me just ask some simple questions here first...
If an Encountered Enemy Creature that spawned in cast the spell (acid fog), when the second check is ran, would the caster technically be "invalid"???
I'm trying to get the "Caster Level" of the original caster, which I'm not sure how GetAreaEffectCreator() is ran...
Maybe I'm just not getting the caster level correctly???
Any help here?
I know it's just something I'm overlooking, surely...
Any explanatory help would be greatly appreciated, thanks..
Modifié par _Guile, 28 avril 2012 - 07:16 .