Author Topic: Encounters spawning the wrong creature number  (Read 254 times)

Legacy_Kato -

  • Hero Member
  • *****
  • Posts: 747
  • Karma: +0/-0
Encounters spawning the wrong creature number
« on: October 22, 2011, 01:29:02 am »


               Greetings,

Does anyone know why the BioWare encounters sometimes spawn the correct number of creatures, sometimes not? For example, walking on an encounter trigger wich assigned creatures have a CR of 0.5 with a level 5 PC will most often spawn a single creature, and sometimes(rarely) it will spawn the correct number to match the PC's CR.

I have thought about using one of the spawners of the vault, but I need a trigger-based encounter system instead of a spawner. So I thought about placing a trigger around the encounters to fix the creature number thing, or start from scratch and go the DB way with custom triggers(holding a bitwise variable of the creature indexes to retrieve and randomize) and waypoints, yet I'm not too sure about lag for either option...

Any thoughts will be much appreciated, thanks for reading.

Kato

 
               
               

               
            

Legacy_Shadooow

  • Hero Member
  • *****
  • Posts: 7698
  • Karma: +0/-0
Encounters spawning the wrong creature number
« Reply #1 on: October 22, 2011, 02:05:56 am »


               default bioware encounter spawns Y-X creature based on the encounter difficulty and entering player character and his companions hitdice

by setting encounter difficulty towards easy you could get spawn more creatures but thats probably not a solution for you and maybe your encounter is on easy already.

BTW I think that NESS spawn sytem uses triggers too
               
               

               
            

Legacy_Kato -

  • Hero Member
  • *****
  • Posts: 747
  • Karma: +0/-0
Encounters spawning the wrong creature number
« Reply #2 on: October 22, 2011, 02:22:04 am »


               Thanks Shadow, but my encounters are already set to normal difficulty(I guess you meant normal or hard), I should have mentioned it. Also, it looks like NESS uses waypoints and area HBs instead of triggers, unfortunately.
               
               

               


                     Modifié par Kato_Yang, 22 octobre 2011 - 05:55 .