no the module build wont recompile all default spellscripts but only those you re-saved and are present in module. You need either to locate all script using this function and then re-save them in order to get them into module and then make a module build or just recompile all spellscripts and include them in server override or hak. Since Im doing this process really often I extracted all spell/trap/feat/monster ability scripts and put them on vault. Look at it -
http://nwvault.ign.c....Detail&id=1337
Modifié par ShaDoOoW, 08 octobre 2011 - 06:39 .