I think by default any item spawned via SiliconScout's system is identified (since it's stored in a merchant inventory). If you want it unidentified, you need to add the "U" to the middle of the variable string.
ss_t_chest_64 int "050001" = one 50% chance of spawning an identified item from merchant #64
ss_t_chest_64 int "050U001" = one 50% chance of spawning an unidentified item from merchant #64
(in my PW, the merchant #64 is for random gems)
Modifié par The Amethyst Dragon, 27 septembre 2011 - 03:26 .