Author Topic: I'm Accepting Short Term / Small Project Request...  (Read 687 times)

Legacy__Guile

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I'm Accepting Short Term / Small Project Request...
« Reply #15 on: September 17, 2011, 11:50:46 pm »


               I am still working on this so if you find bugs/errors report it ASAP please!  
(This was a special request for ShadoOow)

The 1.69 Crafting & Appearance System By Genisys
Special Credit & Thanks to Mandragon / Mil & Scarface for their work!

'Image

NOTE: These systems work from a conversation ONLY, and does NOT use 2da files to get index part numbers.
This system is for 1.69 ONLY and can be used in ANY module! (as indexes do not change for 1.69 in any 2da file).  Unfortunately it will not return indexes for CEP, only 1.69.
               
               

               


                     Modifié par _Guile, 18 septembre 2011 - 04:53 .
                     
                  


            

Legacy_Xovian

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I'm Accepting Short Term / Small Project Request...
« Reply #16 on: September 18, 2011, 02:59:23 am »


               I believe there is also a like script found on the vault:
Found Here
They had a lot of what the OP was looking for.
Not to say it couldn't be improved on of course.
I've used similar dialog in modules myself.

Yours does seem to be an improvement Guile, based on the screen shot.
So hopefully the OP has lots of toys to play with.
               
               

               
            

Legacy_Xardex

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I'm Accepting Short Term / Small Project Request...
« Reply #17 on: September 18, 2011, 10:53:21 am »


               Well maybe I should have said that with nwnx_funcs you SHOULD be able to modify everything... I just know the functions exist, even if they don't all work correctly yet. '<img'>
               
               

               
            

Legacy__Guile

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I'm Accepting Short Term / Small Project Request...
« Reply #18 on: September 18, 2011, 07:41:18 pm »


               Here is the updated version of Mil's Tailoring Shadow, this one uses 2da files so you can use it in any 1.69 or CEP modules, and it has options for parts you wanted to modify as well...

Updated Mil Tailoring Shop Prefab (Updated had errors in first download, please redownload)

Note this isn't my work, but it's pretty good, and I build the shop, nothing more...

Xardex wrote..
Well maybe I should have said that with nwnx_funcs you SHOULD be able to
modify everything... I just know the functions exist, even if they
don't all work correctly yet. '<img'> 


Well, it's really tough to find a flawless system these days, many builders make stuff, they may playtest it or not, so always expect bugs.  Thanks for the recommendations though, as I wasn't aware of the power of nwnx_functions, very nice work, just wish it all worked flawlessly, as I have no idea on how to fix any bugs found therein.
               
               

               


                     Modifié par _Guile, 19 septembre 2011 - 01:30 .
                     
                  


            

Legacy_Ephesym

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I'm Accepting Short Term / Small Project Request...
« Reply #19 on: October 01, 2011, 10:11:35 am »


               How easy/hard would it be to script a creature AI that forces it to attack a particular person?  Imitating, at least loosely, standard MMO aggro.

I was thinking of making it a user defined onuse item that forces the mob to attack the individual that used it until a certain threshold is reached either damage or time.