Assuming you have all your scripts setup in the conversation, it sounds like your conversation nodes aren't in the proper order so the end dialogue is not triggering. Keep in mind that the Aurora Toolset handles conversation nodes in a rather awkward manner, nodes that use Text Appear When scripts need to be ordered from the very last one you want to appear to the first one. Think....
3
2
1
Instead of...
1
2
3
Let me use an example conversation.
[NPC] Thanks for helping! <-----We have a Text Appears When script here to checks and see if the PC has completed the quest already.
[NPC] Have you helped yet? <-----We have a Text Appears When script here to look and see if the PC has the journal entry for the quest and/or spoke to the NPC once already.
[NPC] I need help. <-----We do not have a Text Appears When script here because this line should always trigger for the player the very first time they talk to NPC.
If thats not it, link the guide you are using and i'll take a look to see where exactly you are stuck at.
Modifié par Shiek2005, 18 août 2011 - 04:02 .