Author Topic: Henchmen script set  (Read 324 times)

Legacy_Groove Widdit

  • Sr. Member
  • ****
  • Posts: 293
  • Karma: +0/-0
Henchmen script set
« on: August 18, 2011, 01:00:47 am »


               I'm trying to create henchmen, but I don't have the expansion packs so I can't just load the henchman script set. Which scripts are the henchmen ones, for which events? Thanx.
               
               

               
            

Legacy_GhostOfGod

  • Hero Member
  • *****
  • Posts: 1490
  • Karma: +0/-0
Henchmen script set
« Reply #1 on: August 18, 2011, 01:31:22 am »


               There's a list here: www.nwnlexicon.com/compiled/tutorial.celowin-partxhenchmen.html

Good luck.
               
               

               
            

Legacy_Groove Widdit

  • Sr. Member
  • ****
  • Posts: 293
  • Karma: +0/-0
Henchmen script set
« Reply #2 on: August 18, 2011, 10:57:46 pm »


               Wow. Looks intimidating. Maybe I don't really need henchmen...
               
               

               
            

Legacy_Rolo Kipp

  • Hero Member
  • *****
  • Posts: 4349
  • Karma: +0/-0
Henchmen script set
« Reply #3 on: August 18, 2011, 11:25:57 pm »


                <juggling two coins...>

Nah... Only if you want your forrestals to have forest guardian "animal" companions ( Amethyst Dragon's excellent Topiary Guardians ;-) and play tag with pixies...

From Greylord's Basic Henchman tutorial:


   

4.  Next go to creature scripts, or the scripts for
   the creature tab.

   

   
The typical readout will go something like
   

   nw_c8_defaulte
   nw_c8_default3
   etc.
   

   In each of these slots you will replace the
   

   nw_c8_default
   

   with
   

   nw_ch_ac
   

   But will leave the final letter or number as the
   identifying script.

   

   
Hence the readout should look like
   

   nw_ch_ace
   nw_ch_ac3
   nw_ch_ac4
   nw_ch_ac6
   nw_ch_ac7
   nw_ch_ac8
   nw_ch_ac1
   nw_ch_ac2
   nw_ch_ac5
   nw_ch_aca
   nw_ch_ac9
   nw_ch_acb
   nw_ch_acd


<..and dropping a couple coppers>
               
               

               


                     Modifié par Rolo Kipp, 18 août 2011 - 10:26 .
                     
                  


            

Legacy_Groove Widdit

  • Sr. Member
  • ****
  • Posts: 293
  • Karma: +0/-0
Henchmen script set
« Reply #4 on: August 19, 2011, 12:07:33 am »


               Actually it doesn't seem so hard - you just sub in the ch scripts. I like doing conversation files, so that'll be easy. Making the dialogue functions seems to be the only tedious part.
               
               

               
            

Legacy_Rolo Kipp

  • Hero Member
  • *****
  • Posts: 4349
  • Karma: +0/-0
Henchmen script set
« Reply #5 on: August 19, 2011, 12:22:43 am »


               <pokes fun at tediousness...>

Groove Widdit wrote...

Actually it doesn't seem so hard - you just sub in the ch scripts. I like doing conversation files, so that'll be easy. Making the dialogue functions seems to be the only tedious part.


I use a template modified from the Module Builder's Henchman Kit, but then, I have both expansions :-/

This might help a bit :-)

Starting Conditional Scripts Organized

<...over and over and over...>
               
               

               
            

Legacy_Groove Widdit

  • Sr. Member
  • ****
  • Posts: 293
  • Karma: +0/-0
Henchmen script set
« Reply #6 on: August 19, 2011, 01:17:09 am »


               I got like a million compile errors, but it seems to work. The henchman won't work for me, though. I think i'm not high enough level.