I had a few very odd ideas about the module/PW I'm building, and want some feedback on them. To start with, I'd like to create 2 (possibly a 3rd 'neutral' one with no benefits) factions for player characters, granting them different options in equipment/quests/stores. Most of that, I can figure out how to script. However, I've come up with a few ideas I'm not sure are very possible, or at least plausible. The first one deals with quests. Would it be possible for each faction to have a different quest regarding an npc (like a dragon), with one group bringing it a treasure, and the other trying to kill it? Maybe have an onPercieved event that will tell (based on the player's 'deity field' which would hold the faction information) whether the player is a friend or enemy, and have the dragon act accordingly? Or, if not 'on percieved', then as a scripted encounter, that will spawn a friendly one for friendly players, and a non-friendly one for non-friendly players?
The other major question I have regards a few areas, clearly marked for this, as a 'bounty' area. These would be full pvp, and players would be encouraged to pvp members of other factions, but only get rewards for pvp'ing opponents within a small range of levels, preferably 3 levels on either side of their own, to keep them from just intentionally slaughtering the low level pcs. I was thinking this would require, on the OnDeath script, a check first to make sure they were in that area, then to see if they were of the same or different faction, and finally if they were within 3 levels of the killer...if it passed all 3 checks, the killer would get a bounty token to exchange for special gear. These areas, of course, would be completely optional, and clearly marked, so that people who don't want to pvp don't have to. Would it be feasible to modify the script thusly?
Thanks in advance for the advice.
Alassirana