My son asked me about tile magic. With the toolset we can change area tiles. What I have seen is actualy scripting certain tileset things like say good temple the one that is open to the area, or castle walls etc. Am i missing some function other then TLChangeAreaGroundTiles I would like to create a tileset option that might not be actualy part of the tileset ie rural with a city exterior castle wall ya know what I mean. Its a project idea I have for my son to help with scripting.