Author Topic: Tilemagic  (Read 347 times)

Legacy_Greyfort

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Tilemagic
« on: July 29, 2011, 12:58:20 am »


               My son asked me about tile magic.  With the toolset we can change area tiles.  What I have seen is actualy scripting certain tileset things like say good temple the one that is open to the area, or castle walls etc.  Am i missing some function other then TLChangeAreaGroundTiles I would like to create a tileset option that might not be actualy part of the tileset ie rural with a city exterior castle wall ya know what I mean.  Its a project idea I have for my son to help with scripting.
               
               

               
            

Legacy_FunkySwerve

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Tilemagic
« Reply #1 on: July 29, 2011, 01:15:57 am »


               Sunjammer wrote a scriptset to take maximum advantage of tilemagic's capabilities:
Click Here

Funky