Well, my test of how I interpret what is in x0_i0_treasure seems to be in error. That script says that in order to spawn loot to a particular monster tag that you use X0_TREASURE_MONSTER_<monster tag>. That seems to not be working for me. I have two different tags for some gnoll monsters. One is JS_GNOLL and the other is JS_PLGNOLL. The base container of X0_TREASURE_MONSTER_JS_PLGNOLL seems like it's working but the JS_GNOLL clearly is not.
Do I have something wrong in how I've understood the instructions on x0_i0_treasure? Or is there a bug? Or should I be abandoning that for something else (since it's not the first time I've had to do that with NWN)?
Modifié par Badwater, 19 juin 2011 - 11:43 .