Axe_Murderer wrote...
If it's only in one or two areas where you need this, you could paint down a bunch of triggers that delimit the 'bad' areas and test your generated loc to see if it falls within one of them...or vice-versa.
The Idea I have, is to simulate a multi-planar invasion, basically a rip off of 'Rift - Planes of Telaria'
Where there can be world events, where Planar Tears open, and out pours enemies of the specific rift element.
eg- Rift of Fire = Plane of Fire is invading.
I want to make the system capable of randomly choosing an area, save for the few designated city areas, and then starting the planar tear in the area, and then the Planar Tear will grow in size, and then become a fully fledged Rift.
(Server wide announcements would be generated, which would allow players to travel to the area, and participate in the event etc)
With the nwnx_areas plugin, I can then instance that area, to make an elemental copy of the area.
eg- Rift of Fire appears, players could then cross over the rift, and enter a flaming version of the area they just left.
Some aspects of this would be similar to Oblivion, where you have to cross into the other plane, to destroy the gateway.
Modifié par Baaleos, 06 juin 2011 - 08:57 .