Have you tried storing the Henchmen into a unique database for retrieval into the new module the pc walks into? This is probably how I would set up the system..
Via...
StoreCampaignObject("DATABASE_NAME", "VARIABLE_NAME", oHenchmen, oPC);
NOTE: You will obviously need to define oPC & oHenchmen (who they are)
The Database Name should be unique, so it's not set by module, and of course the variable name should be tied to the Player Character Specifically.. (*Maybe store the Variable Name on an object on the PC, this way it's tied specifically to THIS PC, you should use a random name preferably one that cannot be duplicated by any means..)
Modifié par _Guile, 25 mai 2011 - 04:09 .