Xardex wrote...
Thanks for the info, but what exactly do you mean by "database object"?
This could be any one (or more, I suppose) item in the character's inventory. However, to make it most effective, you would want to make it undroppable. Then, you store Local variables on the item. These variables will remain even through server resets. It's a VERY useful tool, since from what I know it is much faster to Set and Get variables from an item than it is to use an actual database. Just be wary not to set too many variables on an object, as it can slow things down a bit. So far, I have set about 10 different variables this way per item, and it works fine.