Author Topic: Inventory VFX and impact node  (Read 427 times)

Legacy_Epitaffio

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Inventory VFX and impact node
« on: May 01, 2011, 09:25:02 pm »


               First of all, this is a "continue thread" ( :look: ) from this.

In short words, i would to rescript krs_inventory for a my module but i have some issues with the visual effect.

I apply the vfx via the
"ApplyEffectToObject(DURATION_TYPE_PERMANENT, SupernaturalEffect(EffectVisualEffect(XXX)), oPc);"
with a clean visualeffect from the krs system, the effect it's perfect until i use the fall back animation/emote (and i think it's not the only).

Later on a few try and tests i've located the error to the impact node of the male pc model (the orientation of the impact node i think, not  sure of this.. you can read from the initial link that my 3D skill are none).


Someone of you have already found a solution for the 1.69 patch?

Thanks in advance