Author Topic: Cost values with item properties  (Read 343 times)

Legacy_Xardex

  • Sr. Member
  • ****
  • Posts: 414
  • Karma: +0/-0
Cost values with item properties
« on: April 30, 2011, 11:43:47 pm »


               Basically, im trying to give item properties proper "value", that is propably some "cost multiplier"

I know that there is some sort of cost table, or multipliers that determine an items price. I just dont know where in the countless .2da's this is or even what am I supposed to look for in them!

For example, if I am to add +2 EB and +3 magical damage on a longsword, how will I know the cost and level requiriment of the weapon BEFORE I actually add the properties?

Thanks in advance for any help.

EDIT

Now I found the values! Or so I assumed.
iprp_damagetype.2da
Acid cost is 0.35
iprp_damagecost.2da
Acid cost for 1 is 0.15

Greataxe costs 40gp and with +1 acid 590gp.

I can only hope I am missing something...
               
               

               


                     Modifié par Xardex, 30 avril 2011 - 10:53 .
                     
                  


            

Legacy_Lightfoot8

  • Hero Member
  • *****
  • Posts: 4797
  • Karma: +0/-0
Cost values with item properties
« Reply #1 on: May 01, 2011, 12:02:23 am »


               the link below should fill in what you are missing.

http://social.biowar...6284320#6285176
               
               

               
            

Legacy_Xardex

  • Sr. Member
  • ****
  • Posts: 414
  • Karma: +0/-0
Cost values with item properties
« Reply #2 on: May 01, 2011, 01:30:37 am »


               Man, that is some seriously confusing ... stuff.

Luckily im using CEP so I can give them the decreased value item property and just set the cost myself.