Basically, im trying to give item properties proper "value", that is propably some "cost multiplier"
I know that there is some sort of cost table, or multipliers that determine an items price. I just dont know where in the countless .2da's this is or even what am I supposed to look for in them!
For example, if I am to add +2 EB and +3 magical damage on a longsword, how will I know the cost and level requiriment of the weapon BEFORE I actually add the properties?
Thanks in advance for any help.
EDIT
Now I found the values! Or so I assumed.
iprp_damagetype.2da
Acid cost is 0.35
iprp_damagecost.2da
Acid cost for 1 is 0.15
Greataxe costs 40gp and with +1 acid 590gp.
I can only hope I am missing something...
Modifié par Xardex, 30 avril 2011 - 10:53 .