Hello!
I want to give a PC an item that has a variable in it but I'd like to create it on the spot.
I was successfull at creating an item then using CreateItemOnObject to put it in a PC's inventory, but I need to be able to give the PC a different item with a different variable when they complete the first quest. Then when the second one is complete give them a different item with a different variable.
I could make these items all seperate and waiting for the NPC to give to the PC, but that would mean I would need a lot of quest items. (10 NPC's X 5 item's each = 50 items)
I would think this wouldn't be good for my module since it is already pretty big. I want to, instead, create the item on the spot and give it the neccesary info like image resref and a variable.
Can I do this? Is this the right way of thinking? Thank you!
Modifié par AmbrosiaPW, 22 avril 2011 - 01:58 .