BelowTheBelt wrote...
Amethyst - so you have to manually add a variable to each item? Have you thought of a way to add the variable dynamically at item creation?
If I'm going to restrict an item to a certain level or above, I simply set that level as an integer on that item when I create it in the toolset (either in the item palette or in off-palette storage). I don't have a system in place for checking every single item based on value, since it's something I'd rather control on a case by case basis.
For many of the items available in my world, I don't use the default NWN items, because my world is not based in the Forgotten Realms and I've been working to remove in-game references to obviously FR-specific places/people/etc. Any items that I've recreated (to change the description or properties) that I might want to restrict...well, I had them open in the toolset already so it only took a couple extra seconds to set the variable.
Since the level restriction doesn't automatically pop up in the item description (like it does with BioWare's ILR turned on), I make sure to include it at the end of such an item's description. Throughout my PW, I use square brackets to denote OOC game information I've added, such as level or patron deity restrictions (which can't be bypassed by Use Magic Device), so it looks like this:
Example: a Belt of Ogre Strength (+6 Str)
[Level: 10+ ]
Also, PCs in my PW are able to upgrade quite a few items in-game, so it'd be a hassle to have a useful item suddenly be blocked from being used just because a player went through the effort to get the upgrade done.
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