kalbaern wrote...
2) The default scripts actually do use KD and other feats. You need to make sure that NPCs are built to take advantage of them is all. The default AI doesn't use them constantly and often not at all depending on their opponents builds and what if any other combat options they have.
But we have been talked about improved knockdown. This feat is actually removed from AI via 2da (possible intend) collumn CATEGORY. But even if you enable it (which I did for community patch, but then disable it again for sure), default AI is not able to use it. That would have to be coded inside the x0_i0_generic library.
The default behaviour is that NPC uses the KD or (improved) power attack only if the AC (including all bonuses even when flatfooted) of the opponent is lesser than the base AB by 10 points (cca not sure now), the same with disarm and similar with expertise where its opposite, but monsters can use improved expertise. The called shot/smite evil/good/stunning fist/sap/rapid shot are used randomly and rapid shot in particular can bug npc if she got melee weapon (thats fixed in community patch).
Modifié par ShaDoOoW, 04 avril 2011 - 04:02 .