Hi all,
If anyone here has any experience using LilacSoul's script generator, I'd like to ask some questions concerning variables.
Let me set this up so you understand what I want to do.
A PC goes to NPC1 and has a conversation. NPC1 tells the PC to go see NPC2 to get a quest.
NPC2's convo will have 3 nodes. The first 2 will be ordinary yackety-yack. The third node will have a conditional which won't appear unless the PC has a variable that says they already spoke to NPC1.
So, when using the script generator I get 3 choices.
1. Set the local string
2. Set the local integer
3. Set the local float
I'm gonna guess that what I want is an integer?
If so, I'd check that option, put a 0 in the first box and where it says 'to' I make that a 1...which would get set when the PC speaks to NCP1?
Then on NPC2 I'd have a script to check that the PC has a 1 from speaking to NPC1?
Any advice is greatly appreciated.
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