The Fred wrote...
...to change a group of spells (say, all the Summon Creature spells) etc, or to funnel multiple spells through the same logic...
There is another technique and I think that still better than spellhook. Changing (server-side only needed) spellscripts of multiple spell to one same, where this will be solved.
Spellhook seems to me good only for conditions where spells cannot be cast, for "wild" magic zones or other ideas where you don't want run the original spellscript.
I can't imagine (well I can, but I don't see any logic or advantage of it, only downsides) how would anyone changed lets say damage in spell using spellhook...
Modifié par ShaDoOoW, 03 février 2011 - 08:34 .