Bioware Archive
Welcome,
Guest
. Please
login
or
register
.
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
News:
SMF - Just Installed!
Home
Help
Login
Register
Bioware Archive
»
Bioware Archive V2
»
Builders - Scripting
»
Tailoring Models, new Weapon Visuals
« previous
next »
Print
Pages:
1
2
[
3
]
Author
Topic: Tailoring Models, new Weapon Visuals (Read 818 times)
Legacy_Evelath
Full Member
Posts: 108
Karma: +0/-0
Tailoring Models, new Weapon Visuals
«
Reply #30 on:
February 15, 2011, 02:48:55 am »
I'm having a bit of a problem with the cloak models + conversation. For some reason it's not identifying the PC wearing the cloak; and thereby doesn't allow any option to change it.
Any help would be great, thanks!
Logged
Legacy_Evelath
Full Member
Posts: 108
Karma: +0/-0
Tailoring Models, new Weapon Visuals
«
Reply #31 on:
February 18, 2011, 04:05:35 pm »
Any hints on the particular conversation nodes that have to get edited? I've taken a swing at them and continue to have issues with the cloak models not showing up properly. Thanks
'>
Logged
Legacy_Evelath
Full Member
Posts: 108
Karma: +0/-0
Tailoring Models, new Weapon Visuals
«
Reply #32 on:
February 19, 2011, 08:59:54 am »
Disregard
'> I managed to work it out myself. Thanks to all the contributors in this thread
'>
Logged
Print
Pages:
1
2
[
3
]
« previous
next »
Bioware Archive
»
Bioware Archive V2
»
Builders - Scripting
»
Tailoring Models, new Weapon Visuals