BelowTheBelt wrote...
TSMDude, I'd be interested to know specifics of how it was implemented and what they disliked about it. What was it that annoyed them? I'd think that an automatic switch of the leader from one PC to another, without having to drop people from the party and re-adding them, would be fairly innocuous.
If it was implemented in such a way as having to reform the party, thus requiring effort on the part of the players, I can see how that would be annoying. I've played around with the AddToParty and RemoveFromParty functions and they don't come anywhere close to achieving the ideal. Yes, they can do the trick, but it isn't a good way to go.
While it was not reforming the party so much as they felt that we were trying to ramrod them into choosing a leader our way. I really dug it but players felt we were taking choices from them. In the end we removed it and just kept the level limit. From the read me I put it down below.
//Party Leader and Level Gap check - 23rd April, 2006
// This will limit the party level gap so that high level PCs can not
// Power Level a low level PC (aka killing a common exploit).
// The code also forces the PC with highest leadership rank
// to be party leader (based on level, CHA modifier, persuade skill, and
// a synergy bonus based on perform, bluff, and intimidate skill ranks.
// To sum it up, this is what the code does:
// 1) Checks that the party leader has highest leadership rank
// 2) Removes party members of lower level than party level gap limit
// eg. Level 8 - 15 can party, but only with highest ranking PC as the leader.
// To set up the party level gap limit, set a local integer on the module with
// "Allow_Level_Diff" as the integer name. The numeric value will be the
// gap limit allowable for the module. Set to 0 to turn off party level gap limit
Modifié par TSMDude, 20 janvier 2011 - 01:41 .