Author Topic: Different Sort of Help Needed  (Read 310 times)

Legacy_Tarot Redhand

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Different Sort of Help Needed
« on: January 14, 2011, 10:44:53 pm »


               As you may know I've started a resource list on the toolset part of these boards. One part of this list I have called 'plug and play' is for scripted things that don't need the module builder to do any additional scripting. Instead they either run automatically or are controlled via the properties dialogue for the item they are attached to. Such control can be via the use of variables stored on the item.

As there are in excess of 3800 entries in the scripting section of the vault I was wondering if anyone here knows of any such script items that they would care to recommend for inclusion in the resource list. As the things I am looking for are aimed at module builders I have taken the view that they probably won't want anything that utilises the override directory.

Any help will be gratefully received and all contributors are acknowledged at the foot of the list.

Thanks.

TR
               
               

               


                     Modifié par Tarot Redhand, 14 janvier 2011 - 10:48 .
                     
                  


            

Legacy_ChaosInTwilight

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Different Sort of Help Needed
« Reply #1 on: January 15, 2011, 02:29:25 am »


               http://nwvault.ign.c....Detail&id=3610
               
               

               
            

Legacy_Tarot Redhand

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Different Sort of Help Needed
« Reply #2 on: January 15, 2011, 02:37:49 am »


               Thank you ChaosInTwilight.



TR
               
               

               
            

Legacy_TheSpiritedLass

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Different Sort of Help Needed
« Reply #3 on: January 25, 2011, 01:04:08 pm »


               Nice idea TR, bookmarked this as well. =)  Add or ignore the following as you see fit.  *grins*



Couple of our scripts:



Placeable OnUsed Examine



Generic Shop Script



Have you thought of breaking up the scripting list into sections as well?



Looking over my "toolbelt" list, here are a couple other suggestions:



I find this to be a handy utility when merging in multiple builder's material into the main module file:

ModDiff



Given this was updated in 2005, there is most likely a more current version hanging out somewhere on the vault.

Item Tags and Resrefs, SoU, HotU, CEP v1.50



Along the same lines there are multiple vault entries that are a visual list of the various inventory icons. I posted one ages ago but it is out of date.  There is most likely a 1.69 current one on the vault somewhere, if not I can post my personal updated copy.  Just let me know.  It wouldn't take me long to rip out our hak specific content and get it posted.

Inventory Icons for Standard Items - Version 3



BioSearcher v2.0



Bioware's erf editor , again useful for merging in content from multiple builders.   Quick and easy way to check the resrefs BEFORE importing them.



Trap Reference Spreadsheet



Neverwinter TimeTables



Starting Conditional Scripts Organized



To turn off the annoying hak warning when you pull up the module in the toolset, try this:



nwtoolset.ini, under [Start Up]: Display Hak Warning=0