Author Topic: Placeables and the Z height they remain at  (Read 322 times)

Legacy_Ivanovich

  • Full Member
  • ***
  • Posts: 142
  • Karma: +0/-0
Placeables and the Z height they remain at
« on: November 16, 2010, 02:02:40 pm »


               Whenever I place a placeable in a position where there is another placeable near it, it auto adjusts to the Z height of the placeable it is near. 

For instance, if I place a door placeable (not a door object) on a house placeable, hitting F5 places that door on top of the house instead of in the doorway of the house placeable.  Is there any way to make the object stay at the desired z height?  this may sound like a remedial question, but i've never figured it out.

thanks in advance for assistance.
               
               

               
            

Legacy_Fester Pot

  • Hero Member
  • *****
  • Posts: 1698
  • Karma: +0/-0
Placeables and the Z height they remain at
« Reply #1 on: November 16, 2010, 02:08:13 pm »


               NEVER press F5!

It will reset every single placeable, making you have to reset them if you've gone and modified the z-axis of the placeable.

If you want a door placeable to be in the opening of the house, you have to manually modify the door's z-axis until it fits to the location you are happy with.

FP!
               
               

               


                     Modifié par Fester Pot, 16 novembre 2010 - 02:08 .
                     
                  


            

Legacy_Ivanovich

  • Full Member
  • ***
  • Posts: 142
  • Karma: +0/-0
Placeables and the Z height they remain at
« Reply #2 on: November 16, 2010, 02:27:46 pm »


               Yeah, I don't know why I never figured that out.  I always thought that regardless of pressing F5, the game would do the same thing and refresh on load.  So what is the point of F5?
               
               

               
            

Legacy_Fester Pot

  • Hero Member
  • *****
  • Posts: 1698
  • Karma: +0/-0
Placeables and the Z height they remain at
« Reply #3 on: November 17, 2010, 06:00:29 am »


               F5 will make sure any placeable in an area is put back on a 0.0 z-axis. This may cause certain placeables to vanish if they've been set to a manual z-axis by the builder.



FP!
               
               

               
            

Legacy_FunkySwerve

  • Hero Member
  • *****
  • Posts: 2325
  • Karma: +0/-0
Placeables and the Z height they remain at
« Reply #4 on: November 17, 2010, 07:37:57 am »


               Nope. FP is right - or so I assume, never having had cause to press F5, I don't know, and didn't even know it did anything - that is what F5 DOES. As to its POINT, however, I'm fairly confident in saying it doesn't have one. Setting aside the fact that in my nearly 6 years of modding, I'd never even had cause to learn of it, it apparently just destroys information - one step worse than having a point, in my book. '<img'> Props to FP for even knowing about it. Nice to know I can still learn a thing or two here. '<img'>



Funky

               
               

               
            

Legacy_Balduvard

  • Full Member
  • ***
  • Posts: 126
  • Karma: +0/-0
Placeables and the Z height they remain at
« Reply #5 on: November 17, 2010, 07:47:15 am »


               The only intentional use I have seen for F5 is to recalculate the shadows cast by tile geometry, and even that doesn't work well (if you use it with shadows off and toggle shadows on, no shadows will show up until you press F5 again to re-recalculate).



It has no discernibly useful use.