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Bioware Archive
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Bioware Archive V2
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Builders - Scripting
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Drive By Float Text.....
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Topic: Drive By Float Text..... (Read 390 times)
Legacy_Knight_Shield
Hero Member
Posts: 812
Karma: +0/-0
Drive By Float Text.....
«
on:
November 05, 2010, 06:23:14 pm »
I would like to slow the float text down some..it seems to wiz by.
'>
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Legacy_Fester Pot
Hero Member
Posts: 1698
Karma: +0/-0
Drive By Float Text.....
«
Reply #1 on:
November 05, 2010, 07:52:42 pm »
Don't use FloatingText but rather, SpeakString.
Floating text is the worst kind of text a builder can use for descriptive sections because it zips on by so quickly. A player who hides the HUD will then need to unhide it to read the message.
SpeakString over the head of the character will last longer.
FP!
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Legacy_Knight_Shield
Hero Member
Posts: 812
Karma: +0/-0
Drive By Float Text.....
«
Reply #2 on:
November 05, 2010, 08:25:53 pm »
I really like the float text ..but you have a good point.I forgot that people play with the Hud hidden.
I will give the speakstring a try.
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Legacy_Builder_Anthony
Hero Member
Posts: 786
Karma: +0/-0
Drive By Float Text.....
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Reply #3 on:
November 05, 2010, 11:58:40 pm »
edit............cancel.
Modifié par Builder_Anthony, 06 novembre 2010 - 12:02 .
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Legacy_Dagesh
Jr. Member
Posts: 55
Karma: +0/-0
Drive By Float Text.....
«
Reply #4 on:
November 06, 2010, 02:09:30 am »
Use a different color. I don't rely on the floating aspect but instead the color (i.e., white).
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Legacy_Taino
Sr. Member
Posts: 268
Karma: +0/-0
Drive By Float Text.....
«
Reply #5 on:
November 06, 2010, 10:14:56 am »
When I use a FloatingText color is always added. But I never knew that SpeakString could be used over a players head. I assuming that SpeakString is applied as if you were using FloatingText?
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Legacy_TSMDude
Hero Member
Posts: 1515
Karma: +0/-0
Drive By Float Text.....
«
Reply #6 on:
November 06, 2010, 12:36:11 pm »
What we do is besides adding color as suggested is we add a sound to elt know players know something happened, we added it to also play in their combat screen so they can go back and a floaty text.
And we defined the colors so each color lets players know what they saw/missed.
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Drive By Float Text.....