Author Topic: Drive By Float Text.....  (Read 390 times)

Legacy_Knight_Shield

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Drive By Float Text.....
« on: November 05, 2010, 06:23:14 pm »


               I would like to slow the float text down some..it seems to wiz by.'<img'>
               
               

               
            

Legacy_Fester Pot

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Drive By Float Text.....
« Reply #1 on: November 05, 2010, 07:52:42 pm »


               Don't use FloatingText but rather, SpeakString.



Floating text is the worst kind of text a builder can use for descriptive sections because it zips on by so quickly. A player who hides the HUD will then need to unhide it to read the message.



SpeakString over the head of the character will last longer.



FP!
               
               

               
            

Legacy_Knight_Shield

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Drive By Float Text.....
« Reply #2 on: November 05, 2010, 08:25:53 pm »


               I really like the float text ..but you have a good point.I forgot that people play with the Hud hidden.

I will give the speakstring a try.
               
               

               
            

Legacy_Builder_Anthony

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Drive By Float Text.....
« Reply #3 on: November 05, 2010, 11:58:40 pm »


               edit............cancel.
               
               

               


                     Modifié par Builder_Anthony, 06 novembre 2010 - 12:02 .
                     
                  


            

Legacy_Dagesh

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Drive By Float Text.....
« Reply #4 on: November 06, 2010, 02:09:30 am »


               Use a different color.  I don't rely on the floating aspect but instead the color (i.e., white).
               
               

               
            

Legacy_Taino

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Drive By Float Text.....
« Reply #5 on: November 06, 2010, 10:14:56 am »


               When I use a FloatingText color is always added. But I never knew that SpeakString could be used over a players head. I assuming that SpeakString is applied as if you were using FloatingText?
               
               

               
            

Legacy_TSMDude

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Drive By Float Text.....
« Reply #6 on: November 06, 2010, 12:36:11 pm »


               What we do is besides adding color as suggested is we add a sound to elt know players know something happened, we added it to also play in their combat screen so they can go back and a floaty text.



And we defined the colors so each color lets players know what they saw/missed.