OK, I tried this on a plain vanilla mod with no other cc and it works like a charm. The 2da changes needed were to itempropdef, iprp_additional, and iprp_addcost. The item property shows up on the item, whether added in toolset or via script, and increases the cost of the item as expected and desired. My current module is merging haks from both CEP 2.2 and Project Q, so it's possible that I just missed something that's in one of them that's interfering with this (although I'm surprised by that, since was putting these in my top hak). In any event the issue seems to be on my end at this point, so I'm sure I'll eventually figure out where I went wrong. Thanks again to everyone for their help!
Modifié par AndarianTD, 07 novembre 2010 - 03:40 .