Necronomicon Des Ombres wrote...
If anyone knows, where does learning script begin? I just wanna nice direct path if anyone can direct me too it.
No such thing. Best way to do it is trial and error and reading through other people's scripts is what I have found and then doing your own. Yes, I try the tutorials but looking through someone who is a good scripter and then someone who is a great scripter you can see how to accomplish things easier. I have been tryingt o do this for several years now and even though some folks think I know what I am doing I am here to tell you...I do not. And we run a HoF Server and I still have to ask advice from the Gurus here.
Necronomicon Des Ombres wrote...
In the game it seems Dex is the only component to aid in reflex, just as Con is for fortitude. I'm not sure why, but something feels wrong with the set up of "Put a point here, get a point there." type system. I remember a story in which a guy broke a flesh to stone spell with simply a primal roar, or basically his strength or spirit substituting the roll on will. Or the fact of why doesn't wisdom contribute to reflex? If you read the write-up on wisdom, it says it's for perception. If you can accurately preceive the trajectory of a bullets course by analyzing the angle of the gun, why shouldn't you be allowed to dodge?
Myself, I disagree with this and while I see your point a bit, I think your reaching on the perception thing. The reason being is percieving someone's actions versus seeing the trajectory path of a bullet are vastly different.
A bullet and its path is Science and therefore more attune to Intelligence but in the same token, Einstein was not bulletproof. Nor is the Dali Lama. Yet I would argue shooting them vs shooting Usain Bolt would be a ton easier as Bolt's speed or DEXTERITY would make him a harder target.
Necronomicon Des Ombres wrote...
I still say some feats should be allowed to run on different stats depending on the other feats you have.
What you are suggesting is a Synergy bonus which several things can do. A good example of a Synergy Bonus was way back in 2004 using Demetrious's UMD Checks.
Necronomicon Des Ombres wrote...
Or a strong body should be able to shrug off certain effects from spells and such if the person can endure it. What I am meaning is to bridge some of the saves with other stats, like if your Dexterous enough you'd be able to move in time with a blow and reduce the impact causing less damage.
This is reflected in Amror class as you are able to get hit less. Having more hit points does not mean you can take more damage but instead means just what you wrote...you can "roll with the punches" better.
I mean let us face it...a 10th level fighter taking a battle axe to the forehead and a 1st level fighter taking one should both be killed. But a 10th level fighter has a battlesense so to speak and would maybe deflect this blow so it causes some neat scarring but still leaves his head on.
Necronomicon Des Ombres wrote...
This would make it more rounded in my sense, I just don't know how to implament anything of the sort or balance it with the rest of the systems configurations.
This would most likely take a hak all together as some of this soudns hardcoded and I would suggest reading up on 2das and haks. I could be wrong but a lot of that is hardcoded as far as I know.
Necronomicon Des Ombres wrote...
Thank you all for reading and I hope to talk with you all about your thoughts on what I've mentioned.
Well thought out and good examples.