It would be a lot easier to do this:
int StartingConditional()
{
if(GetRacialType(GetPCSpeaker()) != RACIAL_TYPE_HUMAN) return TRUE;
return FALSE;
}
Then put this on the TextAppearsWhen node of the correct line of conversation. There should be two optional lines for the NPC to say at this point. This one on top, with the "TextAppearsWhen" check, and the other on the bottom.
Hope that helps. Good luck.
Modifié par GhostOfGod, 21 octobre 2010 - 12:21 .