Author Topic: conversation creates clipping issues  (Read 317 times)

Legacy_DM_Vecna

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conversation creates clipping issues
« on: September 28, 2010, 06:54:23 pm »


               Many of us have seen when you are working with a tailoring model like the one that CEP uses there can be cliping issues as the model changes appearance of clothing. All of the clothes are positioned just a little off of center causing issues that persist until you quit the conversation.

Does anyone know of a way through scripting to fix this.

Off the top of my head the only way I can think of is to quit the conversation and re-open it and somehow take the player back to the place in the convo where they were before.


Thanks for any help 
               
               

               
            

Legacy_Baragg

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conversation creates clipping issues
« Reply #1 on: September 28, 2010, 07:04:23 pm »


               I have seen the clipping you speak of when a char sometimes equips something and it was usually fixed when the PC moved. So mayhap you could have the model move a bit?
               
               

               
            

Legacy_GhostOfGod

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conversation creates clipping issues
« Reply #2 on: September 28, 2010, 10:13:55 pm »


               As far as I know there is no true way around this still. There are only two ways to do this but either of them is buggy. The one you describe where the model stays put but the clothes are off center. I believe that is what happens when you change something on the models equipped armor. And the other, the model sort of flies down from above when equipping the armor(it is very noticeable with smaller models like the halfling)but the clothes are centered. This method requires making a new item and then have the model equip it via scripting. I messed around with this a long time ago and couldn't get it to work perfectly either way.

Baragg's suggestion should work to realign the clothing but then you will also have the model twitching with movement every time you change something. So it seems there is just a trade off as to what wonkyness you can stand the most. haha.

If there is another way around this I'd love to know. And preferably one that includes all player models and all the models standing still.
               
               

               
            

Legacy_Baragg

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conversation creates clipping issues
« Reply #3 on: September 28, 2010, 10:17:52 pm »


               You could make a show out of the movement, have a few lil waypoints the npc walks turning while doin so to kinda "show off" the new look.
               
               

               
            

Legacy_420

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conversation creates clipping issues
« Reply #4 on: September 28, 2010, 11:58:09 pm »


               I tested the ways mentioned above when I was adding options to the CEP tailoring scripts but in the end it was too little gain for the amount of work.



Something that just came to mind, maybe try a "Play Animation" from the "Other Actions" tab in the conversation after a clothing change. Something minor like salute or bow. Of course, if it works, you'll have to make that change conversation-wide.



I'll test it out when I get some free time but I'm working on another project right now.



-420