Okay, I'll try that. Second n00b problem: The readme of Thirsty Bear's Sequencer instructs me to add the following lines to the module's OnActivateItem:
if(GetTag(GetItemActivated())=="SEQ_WAND") {
ExecuteScript("seq_item_activ",GetItemActivated());
}
But, althought the module uses tons of scripted custom items, all the module's OnActivateItem script contains so far is this:
void main()
{
ExecuteScript(GetTag(GetItemActivated()),
OBJECT_SELF);
}
Am I right in assuming that Thirsty Bear's instruction is outdated and I'd achieve the same effect if I just renamed the sequencer script so that it matches the name of the sequencer item's tag? Seems to me the module already uses tag based scripting?
Modifié par olivier leroux, 09 septembre 2010 - 04:54 .