I use my own module time keeper script to keep track everything, it works off a heartbeat, and it has never failed for me..
Heartbeat is the best way to track time flow in game, if the core game is unstable that is, or you have other problems, the variables set on an object in game doesn't fail..
btw, you may want to open your module in the tooslet, then open up your module folder, right click on the "temp0" folder select properties and read how many files you have, this is an indication of how many resources you are using.
I know there is a cap for the # of resources you can have, and if you go over this your module will start acting funky..
Modifié par Genisys, 08 septembre 2010 - 11:06 .