Author Topic: How much is too much?  (Read 1103 times)

Legacy_ZugothNDeadly

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How much is too much?
« on: July 08, 2016, 10:51:52 pm »


               Can having too many mesh pieces crash the game. I made a creature with lots of pieces and it worked fine in the toolset but crashes in game.
               
               

               
            

Legacy_Tarot Redhand

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How much is too much?
« Reply #1 on: July 08, 2016, 11:02:59 pm »


               

Did you run the model through Cleanmodels? It will do a number of things (see vault page linked to) for you that may fix your problem.


 


TR



               
               

               
            

Legacy_MerricksDad

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How much is too much?
« Reply #2 on: July 08, 2016, 11:09:23 pm »


               

check your shadow casting. I know if you have a lot of polygons, or a lot of individual meshes, it can slow the game down, but usually only on load, but unless you have enough mesh parts to line every inch of a deathstar, it should still run. Case in point are the placeables from SCL that I just put out last month with high poly count. The biggest killer is shadow errors.



               
               

               
            

Legacy_PLUSH HYENA of DOOM

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How much is too much?
« Reply #3 on: July 10, 2016, 02:35:58 am »


               

There IS a limit to the number of meshes in a Creature model... I ran into a similar problem with the Kalin Rider I did back in the Dark Sun CCC. Eventually, having tried hitting everything else with big bricks, I simply merged some of the meshes that shared textures and didn't have to move independently... Model immediately worked fine - with exactly the same polycount; I didn't REMOVE anything, just merged where possible...


 


But... NO, I can't now recall what I concluded the Mesh Number Limit actually was. But I do recall exhausting every other possibility for the rubbish crashing activity, so there IS a limit.


No idea whether such a limit exists in Placeables and Tile models, but if it does, it must be A LOT higher since I've never run into it...