Author Topic: TO's Reskins / Overrides / Addons  (Read 2966 times)

Legacy_Tonden_Ockay

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TO's Reskins / Overrides / Addons
« Reply #45 on: July 07, 2016, 01:04:41 am »


               

Ok


 


Question:  What is causing the grass texture to show up on the bridge and how do I fix it? 


 


 


 


 


rrvbt1.jpg


               
               

               
            

Legacy_Bannor Bloodfist

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« Reply #46 on: July 07, 2016, 03:32:28 am »


               

Most likely, the WOK faces on that section of the bridge have been set to 'grass'.  You would have to edit the wok (from INSIDE the mdl) to correct it as just editing the external .wok file is not a proper type of fix and will get lost anytime you export the tile mdl again.  If you just select those faces and change the surface to wood instead of grass, the problem will be gone.


 


If it is not the wok face / surface type being wrong, then about the only other thing would be a setting for transparency in the actual faces where the wood texture is applied. 


 


Likely, someone did a mass search/replace from dirt to grass on the tile mdls in question.  I have seen that problem on many different tile-sets in the past.



               
               

               
            

Legacy_Tonden_Ockay

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« Reply #47 on: July 07, 2016, 05:10:33 am »


               

OK I did some digging and found the following.


 


 


 


2d2944n.jpg


 


 


I started thinking and I think I was looking at the wrong thing. I'm not sure how to find what you are talking about " Bannor Bloodfist "


               
               

               
            

Legacy_YeoldeFog

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« Reply #48 on: July 07, 2016, 08:10:56 am »


               

When I look for a texture in a tileset I go through the following steps


 


1. Find the name of the tile in the toolset (lower left corner)


2. Open Nwnexplorer and search for the tile


3. Open the .mdl file and click on "Raw Model"


4. Figure out the bitmaps looking at the information you screenshotted above.


5. Open a new nwnexplorer and search for the texture


6. Export the dds (or TGA) to tga


7. Change the texture


8. Save it as TGA in the DDS converter "In" folder"


9. Run "Runme.bat" and fetch the new compressed dds texture in the "out" folder


10. Save the texture in a HAK above the old texture. 


 


edit: Oh, this might not be what you asked for, but doh... i'll keep it here for someone else .)



               
               

               
            

Legacy_Tonden_Ockay

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« Reply #49 on: July 07, 2016, 12:21:43 pm »


               

Thanks " YeoldeFog " 


 


 


But ya I'm trying to find out how to fix it so the grass doesn't show up on the bridge part of the ramp.


 


 


 


 


rrvbt1.jpg


               
               

               
            

Legacy_Tonden_Ockay

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« Reply #50 on: July 07, 2016, 03:03:51 pm »


               

Never mined I found a way to fix everything its just going to take a little bit of time manually reworking the textures. 


 


 


* I have the grass just about completely seamless now.


 


* I found out how to fix the road showing up on the bridge.


 


* I found out how to keep the white lines from showing up on the edges of my ground and road textures.


 


 


 


 


I should have all this fixed soon as I have the time to sit down and rework these textures.



               
               

               
            

Legacy_Tonden_Ockay

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« Reply #51 on: July 07, 2016, 03:45:02 pm »


               

Ok I have the new water working.


 


 


6te4k4.jpg


 


 


 


 


I have fixed the grass textures from showing up on the bridge.


 


Made the grass/ground texture a little more seamless looking.


 


Fixed it so the white outlines around my road textures doesn't show up any more.


 


I even made a few changes to the road/path textures.


 


 


fw5ems.jpg


 


 


 


 


I haven't uploaded these changes to the Vault yet but I will soon.


               
               

               
            

Legacy_Tonden_Ockay

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« Reply #52 on: July 07, 2016, 09:54:10 pm »


               

Ok I have uploaded all the changes / fixes to the Vault   Found HERE

 

 

 

Here are a few new screenshots

 

 

 
tvforestaddonreskin003.jpg
tvforestaddonreskin004.jpgtowwreskin001.jpgtowwreskin002.jpg



               
               

               
            

Legacy_Tonden_Ockay

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« Reply #53 on: July 08, 2016, 02:16:28 am »


               

Ok I just started work on a reskin of the Rural and T0R0's Rural Addon tileset.


 


 


 


azh2l1.jpg