Author Topic: Seasonal Forest little add  (Read 1288 times)

Legacy_Quevy

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Seasonal Forest little add
« on: April 09, 2016, 12:06:20 pm »


               
http://neverwinterva...ng-stairs-walls

 

Hi all, in my first modification experiments of a tileset hak I wanted to try to add some files of Seasonal Forest and editing the walls of the stairs to the Castle Keep (low) using those in Mirkwood.

At the same time I removed a chart defect of a battlement of the wall.

 

 

These are the first results.

 

547wp1.jpg

 

2m5gftu.jpg


               
               

               
            

Legacy_Quevy

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Seasonal Forest little add
« Reply #1 on: April 10, 2016, 09:21:19 am »


               

Once I get time I will be posted on NWVault 2 files, one for seasonal and one for the sen add.



               
               

               
            

Legacy_Quevy

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Seasonal Forest little add
« Reply #2 on: April 14, 2016, 06:37:54 pm »


               

Testing files


http://www.mediafire..._seasv10add.hak



               
               

               
            

Legacy_Quevy

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Seasonal Forest little add
« Reply #3 on: April 15, 2016, 04:44:22 pm »


               

Can someone kindly tell me if by chance the problem? Especially to view maps in the game.



               
               

               
            

Legacy_Bannor Bloodfist

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Seasonal Forest little add
« Reply #4 on: April 16, 2016, 08:12:45 pm »


               


Can someone kindly tell me if by chance the problem? Especially to view maps in the game.




 


I think you are asking why you are not seeing the mini-maps in game?  I can't directly load these currently on my pc, but I would suspect that either:


 


I suspect that your module you are using to test with, ALSO has the worms seasonal forest included as a hak file.  Which would make things show up in your mod, but only if the end user also has that hak file in existance.  They also have to be loaded in the proper order.


 


EDIT:  I had replied earlier, but was wrong on my assumptions, and somehow was looking at the wrong hak file.  Sorry.


 


It looks like you have the mini-maps you need, so I am not sure why they are not showing up.  Unless they are not of the proper size.  They have to be exact multiples of 2 on both dimensions, which I can't check with the tools that I have on this pc.


 


I can't run the game or tool-set either so I can't actually see what the problem may be.  Sorry I bothered you with a useless reply.



               
               

               
            

Legacy_Bannor Bloodfist

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Seasonal Forest little add
« Reply #5 on: April 17, 2016, 05:14:54 am »


               

Just adding a note so that you get an "update" on what I originally posted, you should see that I basically removed my entire reply from earlier as I was wrong in what I was saying,  Sorry for the confusion. 



               
               

               
            

Legacy_Quevy

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Seasonal Forest little add
« Reply #6 on: April 17, 2016, 06:12:31 am »


               
Hello, as you can see in this image, in my testing involved the map is displayed correctly, they are 128x128 pixels, multiple of 2.

Actually if you also use the sen add, they do not work, I looked but I can not understand what may be the conflict, suggestions?

 

33xj6eh.png

 

 

Edit:

 

I have tried, and with this order Hak appear even exactly with sen add, Lvov I visualized for my mistake '<img'> order, I did not give much attention to this.

 

 

2i23rsp.jpg


               
               

               
            

Legacy_Quevy

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Seasonal Forest little add
« Reply #7 on: May 24, 2016, 12:53:39 pm »


               
Hello everyone, I'm working on other fixes / additions for seasonal worm.

 

After several attempts I managed to figure out how to put a door in the tileset.

The next update will contain the fix to enter cave2x2 in every season texture

 

2ng8jua.png


               
               

               
            

Legacy_Asymmetric

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Seasonal Forest little add
« Reply #8 on: May 24, 2016, 06:15:54 pm »


               

Very nice. I've always had to use a placeable to create transition for that one.


 


I believe the walkmesh for that particular group has a bug: You couldn't cross from one side to the other while under the rock/inside the cave. It was kinda split in half. Maybe it got fixed though, it has been a couple of years since I last used it.


               
               

               
            

Legacy_Quevy

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Seasonal Forest little add
« Reply #9 on: May 25, 2016, 01:46:56 pm »


               

Update done for normal version.



               
               

               
            

Legacy_Quevy

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Seasonal Forest little add
« Reply #10 on: June 25, 2016, 10:05:12 am »


               

I modified the flying islands of this CCC and I created two models for the worm to different heights.


http://neverwinterva...11-jul-airships


 


hx6xis.jpg



               
               

               
            

Legacy_Quevy

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Seasonal Forest little add
« Reply #11 on: July 10, 2016, 11:57:58 am »


               

2vt5j6o.jpg



               
               

               
            

Legacy_Tonden_Ockay

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Seasonal Forest little add
« Reply #12 on: July 10, 2016, 06:15:03 pm »


               

I love the work your doing for this tileset. Please keep it up.


 


Thanks for all your doing for this tileset an for NWN and its community as a whole



               
               

               
            

Legacy_Quevy

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Seasonal Forest little add
« Reply #13 on: July 10, 2016, 08:04:12 pm »


               
Of course, I'm going to add another material.

Or however, are going to have different things to be released all at once instead of doing a thousand update.