Author Topic: Looting vs roleplay  (Read 410 times)

Legacy_AndrueD

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Looting vs roleplay
« on: December 17, 2015, 09:23:40 pm »


               

I am wondering if any ppl design a better looting scheme for roleplay to be more real. 


 


Am thinking to use alignment checking but maybe other ways to make more real.  I see once they use token to let some toons do looting where others cannot.


 


Here what I mean:  If player uses lawful or good, they should not be removing loot from locked chest.  Also, looting corpse... toon must act like being ghoul or something go through pockets of rotten flesh.  Not seem lawful or good to me.  Would prolly be thing only crazy or nasty toons would be doing.  Am thinking evil or chaotic would do stuff like this mostly, not nice toons with honor. At least should make them sick sometimes from disease, no?


 


In SoU module, there place where taking from shelf change alignment, but that not what I mean.  Common chest should not open for lawfuls or goods if they roleplaying close to correct.


 


These just few examples but hope you see what I mean.  Getting loot that is more real than just something to click without thinking.  Finding under rock or in hole seem fair but when toon touch things common NPCs own, should be something happen to them... some cost for the act they chose.  Trap okay but am thinking trap better for like bank vault or maybe bandit camp stash not just plain people homes.


 


Anybody built a system like this for noobies to use?  I try to start doing this but it look like will take a long time to check many different loot places.  Maybe that why no one do this yet?