I recently came across a couple of tileset override texture sets for the city and castle interiors that I rather like the look of, on the neverwinter vault.
http://neverwinterva...terior-override
http://neverwinterva...terior-override
All files are .tga and they are placed in the nwn override folder. But what I'm wondering is, is there anyone out there who knows how to make these work as single hak files instead please?
Personally, I've never really liked the idea of putting files that change the whole look of tilesets into the override, because I do prefer the idea that I can use different looks and changes of tilesets for different modules instead of having just 1 for every module, which to me personally feels a little boring. (as was the way we were used to when nwn was first released way back when, but things have changed now, and I do like the fresh new option of having to choose differently these days.)
So for e.g. I could use these castle textures in one hak for one module, and I do also rather like the nwncq project too.
So I could use those texture files as haks in another module. (which I have been playing with before today, as the nwn cq project is really awsome)
That way, there won't be a problem with one project being overriden by the other, since they are haks instead of being sent to
the override.
I attempted to use the hak editor (in the utils folder of nwn) to put all the tga files in and make a single hak that way. But this didn't work and nothing was changed. I'm thinking the tga's would have to be changed to other file types possibly, (.dds perhaps? I don't know) or something else included to make it work? Again, I'm not sure really. Anyone out there have an idea please?