Author Topic: Karnak Interiors V1.0  (Read 495 times)

Legacy_Borden Haelven

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Karnak Interiors V1.0
« on: September 27, 2015, 05:25:24 pm »


               

It is now available for download here: http://neverwinterva...arnak-interiors


 


Have fun. '<img'>


 


 



               
               

               
            

Legacy_Pstemarie

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Karnak Interiors V1.0
« Reply #1 on: September 27, 2015, 09:51:21 pm »


               

Nice work.



               
               

               
            

Legacy_Frith5

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« Reply #2 on: September 27, 2015, 10:26:12 pm »


               

Wow, looks great!


               
               

               
            

Legacy_3RavensMore

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« Reply #3 on: September 27, 2015, 11:07:31 pm »


               

Great--and not drab! 



               
               

               
            

Legacy_Borden Haelven

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Karnak Interiors V1.0
« Reply #4 on: September 28, 2015, 01:56:08 am »


               

Added the minimaps. I keep forgetting them things. 


               
               

               
            

Legacy_PLUSH HYENA of DOOM

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« Reply #5 on: September 28, 2015, 06:06:40 am »


               

Many thanks...


I was starting to worry that Part 1 might remain forever isolated. Or that the rest might have become cursed. Got to watch those curses.


 


Look forward to seeing the whole thing complete!



               
               

               
            

Legacy_Borden Haelven

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« Reply #6 on: October 07, 2015, 08:39:10 am »


               

The next installment will be a 10 x 7 interior group of the Hypostyle hall. All pillars & carved stone textures... It will have 2 Crypt entrances as in the Karnak Temple complex group.



               
               

               
            

Legacy_PLUSH HYENA of DOOM

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« Reply #7 on: October 09, 2015, 07:08:38 pm »


               

Would it be dribblingly ungrateful and hellishly uncouth to enquire if such a solid statement comes complete with a tentative release schedule?


Even if we promise not to hold you to it?



               
               

               
            

Legacy_Borden Haelven

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« Reply #8 on: October 10, 2015, 12:14:25 am »


               

If I can get tile splitter to chop up a 10 by 7 area without locking up 3DS Max it won't be too long.


               
               

               
            

Legacy_TheOneBlackRider

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« Reply #9 on: October 10, 2015, 08:26:18 am »


               I had that problem too (Gmax). Solved it by slicing the whole thing row by row. It did then the slice. Sometimes it gave up during the 2nd or 3rd slice. So what I did in addition is to close the tool and reload it or even restart Gmax. If you do it this way, the slicer will remove all none sliced parts, so you'll end up with scenes which only contain a row. So after exporting all tiles, you have to create a new scene in which you reimport your exported group.
               
               

               
            

Legacy_PLUSH HYENA of DOOM

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« Reply #10 on: October 10, 2015, 09:33:52 am »


               

Yes. I've had similar problems with some of the HUGE KotOR Areas I've been converting to Tilesets...


 


Here's hoping on "soon", but I'm always happy to wait for something I know is worth waiting for, so don't feel pressured!



               
               

               
            

Legacy_Borden Haelven

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« Reply #11 on: October 12, 2015, 02:23:22 am »


               

Teaser time...


 


https://drive.google...iew?usp=sharing