Author Topic: Current best program to texture any skin for NWN?  (Read 672 times)

Legacy_TheOneBlackRider

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Current best program to texture any skin for NWN?
« Reply #15 on: September 12, 2015, 10:20:22 pm »


               


I simply use the unwrapper tool that comes with 3dsmax. And i unwrap almost anything... even branches for trees because aligning textures along the right direction is essential for me and it has become just routine after so long. So unwrapper tool for skins how complex they might be (i detach a lot of polys and flatten/ unfold them then, move them to a spot where other parts will not be, attach them again and move them all once completed into the texture border... hope that made sense... '<img'>




 


Now this sounds VERY interesting! But sadly, I can't completely follow... ':whistle:'


I saw, that the ChilliSkinner has a flattening function, but I never used it, because I don't know, who to use it. I know Unwrap, but not the flattening part.


Maybe you could be more clear (eg. with sceens '<img'> ) on how you use flatten with your branches (plus the detach and move to a spot part) and maybe then I try to do it with Chilli? Or maybe somebody can TUT this with Chilli?


               
               

               
            

Legacy_MerricksDad

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Current best program to texture any skin for NWN?
« Reply #16 on: September 12, 2015, 11:00:28 pm »


               

The chilli skinner basically works like this


 


1) cuts the object into sub objects based on an angle between two faces


2) stores the original object (but hidden)


3) optimizes the sub objects (not sure what that means)


4) rotates the sub objects so they have an upward (positive Z) facing for the center (average or mean or some other reasoning) of the sub object


5) spaces the sub objects out in such a way, based on size, so that they can be texturized in a 2d plane


6) flattens the faces to all zero z so there is no stretching on the surface after texture is applied


 


now you apply the texture plane to the flattened objects


 


7) remembers the vertex to vertex position of the original object and moves the newly texturized vertices to those exact coordinates, reforming the object


8) welds it all back together fully texturized


 


I mean it is great, if not for the errors I keep getting on complex objects



               
               

               
            

Legacy_-Paganini-

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Current best program to texture any skin for NWN?
« Reply #17 on: September 13, 2015, 02:14:17 am »


               

3D Coat is a great.



               
               

               
            

Legacy_TheOneBlackRider

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Current best program to texture any skin for NWN?
« Reply #18 on: September 13, 2015, 10:19:16 pm »


               

@ MerricksDad & ChilliSkinner (#17)


Thanks! I did a quick test and - failed. Will need to tinker a bit more to understand it, I guess.