Just did a fresh install of NWN on a new computer and wanted to try out CEP 2.6. I've never had any issues with previous versions of CEP.
-Installed NWN diamond
-Downloaded and installed HOTU 1.69 crit.
-Downloaded latest version 2.6 (not the additional 2.61 stuff)
-Moved haks to hak folder and tlk to tlk folder
-Created a new module
-Added haks to module in the following order:
- - cep2_add_doors (optional)
- - cep2_add_loads (optional)
- - cep2_add_skies (optional)
- - cep2_ext_tiles (optional - do not use with cep2_add_tiles*)
- - cep2_top_2_60
- - cep2_add_phenos1
- - cep2_add_phenos2
- - cep2_add_phenos3
- - cep2_add_phenos4
- - cep2_add_phenos5
- - cep2_core0
- - cep2_core1
- - cep2_core2
- - cep2_core3
- - cep2_core4
- - cep2_core5
- - cep2_core6
- - cep2_core7
-I made sure the cep2.6 tlk file is in the box
-I triple checked my hak order and made sure it matched what http://www.neverwint...bighaks.htm#CEPsays the order is.
Everything seemed to go well as far as installing gos but then right off the bat I started messing around with the terrain in the "rural" tile set and for some reason "good castle", "evil castle", "forest", and "gentle hill" are just making big empty blocks of tile. When I go into the game to test and walk over these tiles all the sudden I am walking up in the air. It was also doing this same thing in the 2.6 starter module.
What am I missing? What did I do wrong?