Author Topic: Woohoo Figured out how to make player domains based on deity they pick without NWNX  (Read 436 times)

Legacy_ShadowM

  • Hero Member
  • *****
  • Posts: 1373
  • Karma: +0/-0


               

Just some celebration for myself '<img'>



               
               

               
            

Legacy_Tarot Redhand

  • Hero Member
  • *****
  • Posts: 4165
  • Karma: +0/-0


               

A little tutorial or explanation would be nice here 'B)' .


 


TR



               
               

               
            

Legacy_henesua

  • Hero Member
  • *****
  • Posts: 6519
  • Karma: +0/-0


               depending upon what you mean this is either a huge deal or a no biggee. '<img'>

What are you talking about ShadowM?
               
               

               
            

Legacy_ShadowM

  • Hero Member
  • *****
  • Posts: 1373
  • Karma: +0/-0


               

Ok made a custom diety 2da which loads the deity for you module / campaign / world. These are saved to the module on load. I edited domain.2da to only show two choices that are placeholders and even if recommend button is hit you have them. When you get to the last section of customizing your character the character description has the deity list displayed. This allows you to type into the deity choice bar with correct spelling and know what deities are available. On client enter you given the domains of the deity from the custom 2da. This causes you to lose standard domain spell system, but by giving clerics specific domain spells for each level that run through the spell router you get them back. It a little more clunky but works so far in my testing. Just a overview right now, testing it some more.



               
               

               
            

Legacy_henesua

  • Hero Member
  • *****
  • Posts: 6519
  • Karma: +0/-0


               ah... interesting. so you've sacrificed the built in behavior for a custom framework. will be interesting to see it in action.