Let's say you have a 10x10 tile group of a mountain whose edge tiles are all flat but whose inner tiles smoothly ramp up to something very steep. So steep that, in reality, there'd be no way to see someone on the other side of the mountain if you were halfway up it on the other side of the peak. All the tiles would be using pathnode A and you have a target creature whose distance away from you would be within range had you been standing on perfectly flat tiles.
My question is, would the game engine understand that I couldn't target/see them on the other side of the hill/mountain because of the peak?
Or would it let me see/target them? If it did, how would I "fix" that?
General answers are fine, I'm not actually trying to do this. The question comes up occasionally in my mind. I'm also all ears if there are other issues related to elevations in tile groups versus raised tiles that I'm missing with the question.
Anyone know?
Thanks!