I tried modifying the "evil shrine" tile (TID01_K02_01) from the Drow Interior Tileset and have been stucked at the export stage... When i link and do the export thing, sanity checks awaken and point a bunch of "vertex outside boundaries" for a lot of meshes. As a result the program aborts model exporting.
What confuses me is that i was reasonably sure that all standard Neverwinter tiles where 1000x1000cm in size (+500 to -500 in X, Y, Z) and you have to use a tile group to surpass those dimensions. But here even with the (no moded) original Bio tile there are vertexes surpassing these dimensions. And straightening the faulty vertexes on the +500/-500 boundary destroys the model geometry...
I can't even re-export the original Bio model after just loading it! I tried the few tricks i was able to summon (Reset XForm, despekle, tverts welding, pivot fixing, CleanModels) to no avail.
I would be very glad if someone can enlighten me. How can i export this particular model successfully after modifying it ? This is probably a simple beginner thing, but sorry, i can't figure it now.
Thanks
CG