Author Topic: The Doors.  (Read 344 times)

Legacy_Jedijax

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The Doors.
« on: August 24, 2014, 04:44:36 am »


               

Guys, sorry to bother again. Today I was trying to fix the horrible doors exclusive to tilesets. I want to retexture the castle interior ones, cause they're the worst offenders, but the way they are mapped is just awful and impossible to retexturize in any realistic and pleasing way.


 


Does anyone know if there are model replacements for these, or at least, some from other tilesets that would do the trick?



               
               

               
            

Legacy_Tarot Redhand

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The Doors.
« Reply #1 on: August 24, 2014, 04:49:33 pm »


               

Which particular doors are you talking about because there are a couple of sets of generic doors (more doors 4.1 and ctp generic doors) that are excellent replacements for most doors that you can encounter.


 


TR



               
               

               
            

Legacy_NWN_baba yaga

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The Doors.
« Reply #2 on: August 24, 2014, 06:50:55 pm »


               

Yup many doors just look bad. My own way of dealing with doors was to just create a new mesh (keeping the same shape of course if needed) and just throw a modifided image of a real door on it. That will always work.



               
               

               
            

Legacy_Jedijax

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The Doors.
« Reply #3 on: August 25, 2014, 05:13:12 am »


               

Hey, Tarot! Errr... I mentioned these are the tileset exclusive ones, the udoors, not the generic, t_door types, which I've already modified to my satisfaction. These doors are "exclusive" to each tileset, and the ones I am having headaches with presently are the Castle Interior ones, the "Tic_Udoor"s. Thanks for the tip! I will check those packs to see if I can find something that can replace these!


 


Thanks for the suggestion, Baba, but the reason I am asking if there are any replacements or overrides is I don't know my way around modeling that well yet. I can rotate, resize, relocate and retexture stuff well enough, but I'm still making my way up to the more advanced endeavors. (-__-)