@KlatchchainCoffee
I perceive your request for more animations.
I have considered <them> for a very long time and I agree with you.
(Take a good look at Qv2 and their "newer" architecture)
At present, I am still working on some new asset geometries, but their new inclusion is ultimately directed at producing more "visual drama" into Nwn. Currently they are based on standard bioware bland, but I hope the community will augment the respective animations towards greater variations later. (Either directly upon the models or as a vfx to be applied)
That said, I will be turning my attention to the dearth of "emotive animation" once I have laid some foundations elsewhere first.
I have numerous ideas concerning what is technically possible and Nwn provides a nearly "unlimited" medium for creation.
If you can, begin the learning curve towards making some convincing animations of your own (using gmax)
and let's make Nwn even better !
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