Author Topic: A Suggestion, Any Takers?  (Read 643 times)

Legacy_Tarot Redhand

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A Suggestion, Any Takers?
« on: June 26, 2014, 10:41:32 am »


               

It occurs to me that there are probably quite a few people who would like to get into making 3d models for this game but are unsure of how to start. Now there is a good book that looks as though it covers just about everything you would ever want to know about gmax called "The GMAX Bible" (isbn 0-7645-3757-1). Unfortunately the very size of it (854 pages) makes it somewhat intimidating (and a bit hard to find any specific thing you might want to know).


Now I know that there are a number of tutorials out there but a lot of them are movies, great in theory but not very practical when you are trying to learn the basics (watch - pause - switch to gmax - try to do what you have been shown - switch back - repeat ad nauseam). I was wondering if someone would be willing to create a short series of illustrated (i.e. pictures not movies) tutorials that covered the basics. Such things as -


Create a cube

Adjust the dimensions of it

Texture it

Rotate it in any direction (without disturbing your previous work)

Stretch it in one or more directions

Make it into a more complex shape (e.g. round the corners off)


Doing this might get a few more people making models to import into the game. Anyway it's just a thought (and OK I want to know how to do the rotate thingy ':whistle:' ).


TR



               
               

               
            

Legacy_Wallack

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A Suggestion, Any Takers?
« Reply #1 on: June 26, 2014, 10:59:19 am »


               

I think is easier to create video tutorials. I would love how to convert a model into a robe, that's it for me haha



               
               

               
            

Legacy_Randomdays

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A Suggestion, Any Takers?
« Reply #2 on: June 26, 2014, 11:14:07 am »


               

I can probably do that for the basics. I've already done something like that for Blender for importing and rigging meshes to bones for Freedom Force or other games that use nifs - http://freedomreborn...p?topic=55261.0.


 


If no one else jumps on I'll throw it together this weekend.



               
               

               
            

Legacy_Tarot Redhand

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A Suggestion, Any Takers?
« Reply #3 on: June 26, 2014, 01:58:04 pm »


               

@Randomdays I didn't mention blender in my original post because I didn't think that we had that many gurus for it. If someone does jump in to do these basics tutorials for gmax, would you consider doing the same for blender?


 


TR



               
               

               
            

Legacy_henesua

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A Suggestion, Any Takers?
« Reply #4 on: June 26, 2014, 03:24:29 pm »


               

i could use some rudimentary blender tutorials. '<img'>



               
               

               
            

Legacy_Wallack

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A Suggestion, Any Takers?
« Reply #5 on: June 26, 2014, 03:25:06 pm »


               

I would love a robe tutorial for GMax !!



               
               

               
            

Legacy_Randomdays

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« Reply #6 on: June 27, 2014, 12:00:41 am »


               

TR - No problem on Blender. The link given above is a good start and I'll just rework it some.



               
               

               
            

Legacy_Bannor Bloodfist

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A Suggestion, Any Takers?
« Reply #7 on: June 27, 2014, 12:46:22 am »


               

It occurs to me that there are probably quite a few people who would like to get into making 3d models for this game but are unsure of how to start. Now there is a good book that looks as though it covers just about everything you would ever want to know about gmax called "The GMAX Bible" (isbn 0-7645-3757-1). Unfortunately the very size of it (854 pages) makes it somewhat intimidating (and a bit hard to find any specific thing you might want to know).

Now I know that there are a number of tutorials out there but a lot of them are movies, great in theory but not very practical when you are trying to learn the basics (watch - pause - switch to gmax - try to do what you have been shown - switch back - repeat ad nauseam). I was wondering if someone would be willing to create a short series of illustrated (i.e. pictures not movies) tutorials that covered the basics. Such things as -

Create a cube
Adjust the dimensions of it
Texture it
Rotate it in any direction (without disturbing your previous work)
Stretch it in one or more directions
Make it into a more complex shape (e.g. round the corners off)

Doing this might get a few more people making models to import into the game. Anyway it's just a thought (and OK I want to know how to do the rotate thingy ':whistle:' ).

TR

 

Ummm... much of this has already been released and mentioned here Custom Content Tutorials and here Custom Content Tools.

 

One thing in particular to remember is that just because a specific tutorial might mention say 'creating a tile' does not mean that is all that it teaches.  The basics are just that, 'The Basics' and apply against / to, ANYthing you wish to create. 

 

Another thing to remember is that 3dsmax and Gmax are essentially the same thing, and more than 95% of any command mentioned in the various tutorials for 3dsmax WILL apply to Gmax as well.  At least as far as tutorials posted in the above two links. 

 

For blender and other apps of course, the actual methods are different, but the basic ideas would be applicable across the various programs as well, but you would have to interpret things a bit differently as each program may call a 'basic tool' by a different name, but the idea behind that tool / function would still apply to the various programs.

 

Edit:  Ooohhh... another thing to remember is I know for sure that Gmax, and the educational (yet fully functional) versions of 3dsmax ALL come with 'basic' tutorials on creating things as well.  ANY thing that teaches you how to create a box, cube, ball, whatever, will apply across the board to whatever it may be that you wish to learn how to do.

 

Now, as to the specifics on what needs to be done to get whatever it is you create into NWN, that is a different set of questions and answers, and will be different for each program and set of utils applied to that program for the import/export of the models.  Textures are a different thing altogether and most of what you learn regarding creating a texture in whatever program you use to create it will also be applicable to any other graphics program that someone might mention around here as usable.  For instance Gimp, Photoshop, Paint, etc, each accomplishes much of the same thing across the board.  Photoshop being the most difficult to learn simply because it is so powerful, Gimp likely being middle of the road and Paint being the easiest, yet most useless of the mentioned graphical editors.  Paint just doesn't have the power needed to accomplish most of what you may wish to do with models inside NWN.

 

Basically, what I am saying is that there will not likely be a single set of steps to accomplish the whole project and that also explains all of the possible answers.  I know that in the links in my signature, there are multiple tutorials that I have created that cover using 3ds/Gmax for creating tiles, but the topics are split across multiple posts instead of being a single point, click and do type of thing.  Also, ALL of the tutorials I have created use screenshots, and do NOT use movies or vids, as you are expected to have either 3dsmax or Gmax loaded, while also having the tutorial loaded in your browser so that you can easily switch back and forth to reference the steps and actually see how it applies in your given attempt at duplicating what I sought to explain.

 

Edit2:  Just noticed that my original signature has been missing around here since I don't know when.  I guess during all of the moves/switches/LOSSES caused by Bioware moving things around, the signature(s) keep getting lost or wiped out.  Sorry, I only corrected it by giving a single link at the bottom now, to the basic forums where my various tutorials have been posted, you will have to dig around a bit there to find things.


               
               

               


                     Modifié par Bannor Bloodfist, 27 juin 2014 - 12:06 .
                     
                  


            

Legacy_Tarot Redhand

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A Suggestion, Any Takers?
« Reply #8 on: June 27, 2014, 11:06:55 pm »


               

OK Banner. Two weeks ago (or even the day I started this thread) you point would have been valid. But now, if you go through the tutorials in the stickied thread most of the beginners ones have addresses containing "ign". So until Rolo and company can get them up on the new (and now only) vault they are out of reach. Of those that don't, an awful lot of them are movies (and a lot of them are on youtube which sort of gives the hint).


 


The tutorials that are an optional extra download on the gmax site are overly complex in my opinion. What I was asking for were short (maybe even snippet size), text with illustrations and simple in scope. Such introductory instruction might lead to experimentation as people use what they learn from them to explore other aspects of gmax etc.


 


So I think my request is currently valid.


 


TR



               
               

               
            

Legacy_Randomdays

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A Suggestion, Any Takers?
« Reply #9 on: June 28, 2014, 01:29:14 am »


               

Working on it as we speak.......



               
               

               
            

Legacy_Tarot Redhand

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A Suggestion, Any Takers?
« Reply #10 on: June 28, 2014, 01:49:52 am »


               

Thank you.


 


TR



               
               

               
            

Legacy_Lord Sullivan

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A Suggestion, Any Takers?
« Reply #11 on: June 28, 2014, 02:49:26 am »


               

You should really consider registering at Autocad's website as a student and download the educational version of 3DMax Studio. There are more features and more importantly, more modifiers that can be/are usefull for modeling.


Fore instance the modifier "symmetry" can be usefull when the model you design has a left and right side (i.e. a creature) alowing you to design one side while the other side is done seemlessly. That modifier is not present in GMax.


Just a suggestion.


If your computer is 1998-2000 ancient, then stick with GMax. ':rolleyes:'



               
               

               
            

Legacy_Randomdays

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« Reply #12 on: June 28, 2014, 07:25:48 am »


               

Done and uploaded. Comments, corrections and additional tips welcome



               
               

               
            

Legacy_Bannor Bloodfist

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A Suggestion, Any Takers?
« Reply #13 on: June 28, 2014, 08:43:24 pm »


               




OK Banner. Two weeks ago (or even the day I started this thread) you point would have been valid. But now, if you go through the tutorials in the stickied thread most of the beginners ones have addresses containing "ign". So until Rolo and company can get them up on the new (and now only) vault they are out of reach. Of those that don't, an awful lot of them are movies (and a lot of them are on youtube which sort of gives the hint).


 


The tutorials that are an optional extra download on the gmax site are overly complex in my opinion. What I was asking for were short (maybe even snippet size), text with illustrations and simple in scope. Such introductory instruction might lead to experimentation as people use what they learn from them to explore other aspects of gmax etc.


 


So I think my request is currently valid.


 


TR




 


Have you bothered to look at ANY of the tutorials I mentioned that are linked in my sig?  There are dozens there, and less than 1% of any on that site have actual video files attached, they are all simple web pages with images pasted directly into the posts.


 


I am not trying to knock what you are saying, but you are missing the point that most of this stuff has been documented without videos,  as I am, like you, one that hates the video format of things.  I much prefer a page by page thing, with steps defined that are much easier to find and use.


 


On the tutorials I personally created, they ALL include screen shots, down to and including individual menus complete with call-outs that point out exactly what you need to click/choose etc.


 


Here is a direct link for a single tutorial that can easily be applied to tiles, placeables, etc. Creating your first Basic Tile.  Again, while it states that the turorial is for creating a tile, and it IS for doing such, the actual steps involved include how to create an object (several) and how to apply a texture to it, with basic instructions all throughout.  There are also other tutorials on that same site that can explain basics for lots of different things.



               
               

               
            

Legacy_Bannor Bloodfist

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« Reply #14 on: June 28, 2014, 08:53:07 pm »


               


OK Banner. Two weeks ago (or even the day I started this thread) you point would have been valid. But now, if you go through the tutorials in the stickied thread most of the beginners ones have addresses containing "ign". So until Rolo and company can get them up on the new (and now only) vault they are out of reach. Of those that don't, an awful lot of them are movies (and a lot of them are on youtube which sort of gives the hint).


 


The tutorials that are an optional extra download on the gmax site are overly complex in my opinion. What I was asking for were short (maybe even snippet size), text with illustrations and simple in scope. Such introductory instruction might lead to experimentation as people use what they learn from them to explore other aspects of gmax etc.


 


So I think my request is currently valid.


 


TR




 


Just a reminder, I posted my original reply on the exact same day that you posted this thread.  Not two weeks later.  Just simply check the dates on the posts.