Author Topic: There are four lights! (New Light Plcs)  (Read 327 times)

Legacy_Carcerian

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There are four lights! (New Light Plcs)
« on: June 21, 2014, 05:09:36 pm »


               

A few new light object color options:


 


2u9oohz.png


 


2da Colored Underdark Motes (using the same base mdl for all colors)


 


2mwzakl.png


 


2da colored Candlelight (special thanks goes to AoD for making the pure white base fxpa candlelight recolor)


 


Label StrRef ModelName LightColor LightOffsetX LightOffsetY LightOffsetZ SoundAppType ShadowSize BodyBag LowGore Reflection Static 
10361 "Light, Motes 02 White" **** zlc_fky_m84 2 0.0 0.0 0.2 **** **** 0 **** **** 1 
10362 "Light, Motes 07 Yellow" **** zlc_fky_m84 7 0.0 0.0 0.2 **** **** 0 **** **** 1 

 



 


The same mdl is used, and the color is set by the placeables.2da's row's LightColor column, with the value referring to a LightColor.2da index...


 


RED GREEN BLUE LABEL TOOLSETRED TOOLSETGREEN TOOLSETBLUE 
0 0.00 0.00 0.00 Black 0.00 0.00 0.00 
1 0.60 0.60 0.60 DimWhite 0.33 0.33 0.33 
2 1.20 1.20 1.20 White 0.66 0.66 0.66 
3 2.00 2.00 2.00 BrightWhite 1.00 1.00 1.00 
4 0.94 0.94 0.50 PaleDarkYellow 0.59 0.56 0.37 
5 0.96 0.87 0.03 DarkYellow 0.42 0.39 0.00 
6 1.90 1.90 1.00 PaleYellow 0.94 0.94 0.77 
7 1.90 1.70 0.06 Yellow 0.96 0.87 0.03 
8 0.72 0.87 0.56 PaleDarkGreen 0.38 0.57 0.02 
9 0.06 0.93 0.21 DarkGreen 0.20 0.41 0.09 
10 1.40 1.80 1.40 PaleGreen 0.72 0.87 0.56 
11 0.12 1.85 0.42 Green 0.06 0.93 0.21 
12 0.65 0.96 0.91 PaleDarkAqua 0.41 0.58 0.52 
13 0.18 0.84 0.94 DarkAqua 0.08 0.37 0.41 
14 1.30 1.92 1.82 PaleAqua 0.82 0.96 0.91 
15 0.36 1.68 1.90 Aqua 0.18 0.84 0.94 
16 0.70 0.70 1.20 PaleDarkBlue 0.30 0.25 0.59 
17 0.40 0.40 0.95 DarkBlue 0.00 0.02 0.42 
18 1.40 1.40 2.40 PaleBlue 0.69 0.65 0.92 
19 0.80 0.80 1.90 Blue 0.00 0.06 0.95 
20 0.92 0.65 0.92 PaleDarkPurple 0.59 0.26 0.58 
21 0.76 0.25 0.95 DarkPurple 0.33 0.00 0.42 
22 1.84 1.30 1.84 PalePurple 0.92 0.65 0.92 
23 1.50 0.50 1.90 Purple 0.76 0.00 0.95 
24 1.00 0.50 0.50 PaleDarkRed 0.60 0.36 0.26 
25 1.00 0.15 0.10 DarkRed 0.42 0.04 0.00 
26 2.00 1.20 1.20 PaleRed 0.92 0.72 0.65 
27 2.00 0.50 0.20 Red 0.95 0.08 0.00 
28 1.00 0.75 0.30 PaleDarkOrange 0.59 0.45 0.26 
29 1.00 0.50 0.00 DarkOrange 0.42 0.15 0.00 
30 1.85 1.20 0.60 PaleOrange 0.92 0.80 0.65 
31 1.90 0.70 0.00 Orange 0.95 0.35 0.00 

 


And of course, its easy to add more colors...



               
               

               
            

Legacy_Carcerian

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There are four lights! (New Light Plcs)
« Reply #1 on: June 23, 2014, 02:34:12 am »


               

New force field doors, inc 2 broken forecfields (for fallout's "weak" walkable fields)


 


w89mkh.png


 


(Special thanks again to AoD for pure white lightning fxpa)



               
               

               
            

Legacy_ia.Pepper

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There are four lights! (New Light Plcs)
« Reply #2 on: June 23, 2014, 05:49:09 am »


               

I didn't even know you could do that! That method might actually help with my upcoming little project a little bit, so it's neat to know it's possible. Do they remain that color no matter what? Like, if a nearby light source attached to the player moves in, does the new color of those seen there remain no matter what? 



               
               

               
            

Legacy_Carcerian

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There are four lights! (New Light Plcs)
« Reply #3 on: June 23, 2014, 06:08:14 am »


               

Yup, with the doors i actually colored inside the mdls with colorstart and colorend used to color the now white lightning fxpa AoD made.


 


2n99fs.png


 


 (since unlike plcs they dont have color column, so i just made end color 50% of start color)



               
               

               
            

Legacy_Shadooow

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There are four lights! (New Light Plcs)
« Reply #4 on: June 23, 2014, 06:11:44 am »


               


Yup, with the doors i actually colored inside the mdls with colorstart and colorend used to color the now white lightning fxpa AoD made.


 


2n99fs.png


 


 (since unlike plcs they dont have color column)




how does this work with a vfx glow? should produce similar results without need for additional models