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Six, your idea is most interesting. Basically, a Skyrim-like type of animation, and it fits exactly with what most of us expected out of this topic for years, but I get what you mean about changing the phenos when entering combat; that's problematic as hell in NWN, which requires either a feat or a convo to activate. Even if you scripted the phenotype change into an item, and placed it in a quickslot or button, the mere action of changing pheno would completely break ambiance, as well as work wonkily when attacked by surprise or have enemies appear out of thin air, which is a staple of most modules. Still, a very out-of-the-box idea!
Well, there's always default.nws. Or a recursive method that checks every second or so if you've been in combat recently. Putting it in the player's control would definitely be a no-go, its just a matter of having a system for timing it right.
Wanted to share with you my progress:
Arryn
Martell (going to tweak the colours tho):
Lannister:
Is a pretty simple task but looks so amazing man ...