Author Topic: CEP Content Request: Animals (Updated and New)  (Read 530 times)

Legacy_Draygoth28

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CEP Content Request: Animals (Updated and New)
« Reply #30 on: June 13, 2014, 09:38:29 pm »


               Nice to have you back baba. '<img'>
               
               

               
            

Legacy_rjshae

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CEP Content Request: Animals (Updated and New)
« Reply #31 on: June 13, 2014, 10:13:55 pm »


               

Nice! I caught a glimpse of one the other day in a Wizard's walkthrough for the Expedition to Barrier Peak module, and that got me thinking about what would be needed...



               
               

               
            

Legacy_Jedijax

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CEP Content Request: Animals (Updated and New)
« Reply #32 on: June 14, 2014, 06:24:09 am »


               

Well, since we're talking aberrations and lawsuits and playoffs, may I request more NPC conversions from other games, or at least lookalikes? There's plenty of great NPCs available from the CODI packs, but the problem is, as neat and high quality as those are, they don't exactly work as overrides for already existing models. The rangers included in the CCC proved high quality models can work in good old NWN, same as Draygoth's drow and duergar. There were also these Gothic 3 armored guys which, aside of broken shadows, look awesome in the aurora engine. Fable armored NPCs? Got them!


 


Also, heads. Aside of the KOTOR heads by Estelindis, and a few other works, there is a lack of high quality heads, for both genders. I think model conversion would save us here as in pretty much any other model-related absence. Don't know much about it, but I would think conversion is much easier than building something from scratch.


 


Now, with all this zombie and undead talk in the forums, I thought it would be cool if NWN zombies looked like Skyrim's Draugr; you know, skinny, armored and with eyes flashing? The Draugr are pretty much zombies and, in my opinion, have a better appearance than most other renditions of zombie-like monsters. It's my own view, but I always thought monsters you encounter should scare you to death by their looks alone, not make you think of cartoon characters drawn in children books.


 


Finally, cows. One of the most used animals in modules are cows, and they look so terrible.



               
               

               
            

Legacy_The Amethyst Dragon

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CEP Content Request: Animals (Updated and New)
« Reply #33 on: June 14, 2014, 08:38:10 am »


               


 


Finally, cows. One of the most used animals in modules are cows, and they look so terrible.




What's this?  A suggestion for improved animals?  In this thread? '<img'>


 


The basic NWN cows aren't really all that bad.  Now a bunch of the animals already in the CEP...those could use some serious updating.


 


I made some new cat models to replace the normal (house cat sized) cats for my PW. I might throw them into the CEP just to contribute something more.  If someone were to make a new tiger texture that maps the same as all the other big cats (lions, panthers, etc.), something higher quality than the existing CEP tiger textures... ':whistle:'


               
               

               
            

Legacy_Rolo Kipp

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CEP Content Request: Animals (Updated and New)
« Reply #34 on: June 14, 2014, 01:44:13 pm »


               

<sending his foolis... er, brave assistant...>

 



...

If someone were to make a new tiger texture that maps the same as all the other big cats (lions, panthers, etc.), something higher quality than the existing CEP tiger textures... ':whistle:'



What's this? A suggestion for standardized maps in this game? '<img'> 


Wouldn't *that* make things easier all around :-P

 

<...to beard the dragon in his own den>